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Poker Strategy - Poker Jargon This article is a quick glossary that explains the basic poker terms and also some of the basic poker strategies (pot odds, outs). It is assumed that you know the basic rules of Texas Hold'em. For a more complete glossary, visit our Full Glossary Page. Blind (Small blind/big blind): These are the forced bets that take the place of an ante. The person to the left of the dealer must pay the small blind and the person after him must pay the big blind. Board Cards: The cards in the middle of the table that are shared by everyone. Draw: Drawing means hoping to improve your hand with the cards that will come on the board. You are on a draw when you want other cards to come out on the board to complete your hand. If you have 10 9 and the flop is QJ2, you are trying to draw an eight or a king on the turn or river. Flop: This is when the first three cards come out in Holdem. Implied odds: The same as pot odds (read below) except it takes into account making bets in the future. Thus, you may call a bet at the flop, but have implied odds of making bigger bets on later rounds if you hit your draw. So, if you have AK of diamonds and the flop comes two diamonds, your implied odds are what you have to call at the flop compared to how large the pot will be at the end of the hand. Limit Poker: Poker with fixed bets. In a $2-4 limit game, all bets and raises are two dollars in the first two rounds (preflop and flop), and all bets and raises are four dollars in the last two rounds (turn and river). Longhand: This refers to a poker game with seven or more people. Outs: Number of cards that can improve your hand. If the flop is QJ2 and you have 10 9, you want a king or an eight to complete your straight. There are 4 kings and 4 eights in the deck, so you have 8 total outs. Position: Where you sit at the poker table. The dealer has the best position because he bets last and therefore has a better understanding of what other people have in their hand. The small blind has the worst position because he goes first. Pot Odds: This is the odds you are getting when you are drawing. For example, say you have Ace and 2 of diamonds and the board is King, seven, six- the six and seven are of diamonds. You are sure that someone else has the king. Nevertheless, there is a total of 9 other diamonds out there (13 ? your two, - two on board), so you have a roughly 18% chance of hitting a flush on the next card. Thus, if the pot is 100, and the bet is 10, even though you are clearly losing, you have odds with your flush draw. However, let's say the pot is 100, you?re at the turn (one card left) and your opponent bets 300. The pot is 400 and you must put in 300 to see the river. Your pot odds are 300/700 which is too high, considering your chances of hitting your flush are about 1/5. Preflop: When you just have two cards in your hand and there are no cards on the board yet. River: This is the fifth and final card that comes on the board in Holdem, after the turn. Shorthand: This refers to a poker game with six or fewer people. Turn: This is the fourth board card that comes out in holdem, the card after the flop. |
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| On the way to the fabulous Beachcomber, your favorite casino, you see an ad for the posh Shangri La. It announces a new version of a table game you may have long enjoyed or wanted to try. "Triple-Zero Roulette, More Ways to Win." Would you be tempted to give it a whirl, or at least stop by and check out the details? Anyone who believes, with the philosopher George Santayana, that "Those who cannot remember the past are condemned to repeat it," would stay away. The new table games introduced into casinos during the past 10 or 15 years, by and large, have comprised what the gambling gurus call "sucker bets." Wagers on which the bosses have a high mathematical edge and therefore make a lot of money. In some instances, when analyzed critically, such games give players no real incentive to bother. Most in this category appear today and are gone tomorrow. A few gain just enough following that the casinos maintain them for a while. In other cases, new offerings have features solid citizens like, despite the usurious house advantage. Many casino patrons, after all, are out for recreation with a shot at a profit, and don't want to make too much work out of having fun. The most notable examples of these games provide opportunities for high payoffs on either the regular wager or a special dollar or other low level side bet, rules based on the poker paradigm, or both. So. What about triple zero roulette and more ways to win? In fact, there is no such game now, nor is it likely to appear in the future. But the reasoning that might get you to try or avoid it can be extended to any new wrinkle you might think about. For the sake of argument, make believe you do go to the posh Shangri La and find the triple-zero table. You check the brochure -- the casinos often provide one for new games -- or ask the pit boss and find that the rules and payoffs are exactly like those at double-zero roulette. The only salient distinction, the only reason you might want to play this rather than the conventional version, is the contention that there are more ways to win. Does this claim have any real meaning? True, there's an added proposition on which to bet because the wheel has 39 rather than 38 positions. Were you wagering only on individual spots, you would accordingly have 39 and not 38 choices. One more way to bet and win, in a manner of speaking. However, you don't want more "ways" to win, you want more chances of winning. And this game doesn't give you more chance; it gives you less. In the standard implementation, the probability you'll hit any one number is one out of 38 or 2.63 percent. Here it's one out of 39, 2.56 percent. What about the house advantage? It's bad enough in double-zero roulette. Bets on individual numbers, singly or in sets, give the house a 5.26 percent edge. Wager a total of $100 over a period of time and the casino expects to keep $5.26 of your money on the average. At triple-zero roulette, if the payoff on a hit is still 35-to-1, the casino's theoretical take is 7.69 percent. Wager $100 overall and the casino figures you for $7.69. Maybe, just maybe, the casino bosses realize that their valued patrons aren't quite naive enough to play triple-zero roulette under these conditions. So they advertise the game as not only having more ways to win (which you now know is monkey-doodle), but has higher payoffs as well 36-to-1 on a winning spot. Now, what's the edge? It's 5.13 percent -- $0.13 per $100 of handle less onerous for you than the double-zero game. Still not nearly as small a commission as the joint is willing to take at blackjack, wisely selected bets at craps, or even single-zero roulette. But a reason to play. Probably not attractive enough to players for the casino to gain in volume what it loses on each individual bettor, though. And, casinos not being easily confused with great philanthropic trusts, the reason you won't be apt to see the game set up this way. |